✏️ Intro to UI/UX Design
Welcome to Intro to UI/UX, a self-paced course designed to help you master the fundamentals of creating user-friendly, visually engaging digital products.
This course blends theory, practice, and reflection so you not only learn what UI/UX is, but also how to apply it in real projects.
🎯 Learning Objectives
By the end of this course, you will be able to:
- Explain the difference between UI (User Interface) and UX (User Experience).
- Identify the principles of good design and usability.
- Use simple design tools to create wireframes and prototypes.
- Critically evaluate a digital product for UI/UX strengths and weaknesses.
📚 Module 1: What is UI/UX?
- UI (User Interface): The look and feel — colors, typography, buttons, and layouts.
- UX (User Experience): The journey — how intuitive, useful, and satisfying the product feels.
👉 Activity: Pick your favorite app and ask:
- How easy is it to navigate?
- Do you enjoy the look and feel?
- What frustrates you?
Take 2–3 notes — we’ll come back to this later.
🧩 Module 2: Core Principles of Design
The Five Pillars of UI/UX:
- Clarity – Content is easy to read and understand.
- Consistency – Design elements behave predictably.
- Feedback – The system responds to user actions.
- Efficiency – Tasks take minimal effort to complete.
- Delight – A touch of personality makes the experience enjoyable.
👉 Exercise: Look at a website of your choice. Which of the 5 pillars does it do well? Which is weakest?
✏️ Module 3: Wireframing Basics
Wireframing is sketching the structure of a digital product without worrying about colors or styling.
- Start with pen and paper or a free tool (Figma, Balsamiq, Excalidraw).
- Focus on layouts and flows rather than polished design.
👉 Mini Project: Wireframe a simple login screen with:
- A logo
- Username + Password fields
- Login button
- “Forgot password?” link
🧪 Module 4: Prototyping & Testing
A prototype is an interactive model of your design. It helps you test before you build.
- Use tools like Figma or InVision.
- Share your prototype with 2–3 people and ask them to complete a task.
👉 Task: Create a clickable prototype of your login screen and ask someone:
“Can you log in?”
- Observe where they hesitate.
- Note down feedback.
🌟 Final Project: Redesign an Everyday Experience
Choose a simple, everyday interaction (e.g., ordering food online, signing up for a newsletter, booking a ticket).
- Current State: Capture screenshots and note pain points.
- Wireframe: Sketch your improved flow.
- Prototype: Build a simple clickable demo.
- Reflect: What did you improve? What still needs work?
📝 Wrap-Up & Next Steps
Congratulations — you’ve completed Intro to UI/UX! 🎉
You now have:
- A strong foundation in UI/UX concepts.
- Experience with wireframing and prototyping.
- A final project you can showcase.
👉 Next, deepen your skills with:
- Or explore advanced UI/UX patterns (coming soon).
💡 Remember: Good design is not about being perfect — it’s about making things clearer, simpler, and more human.