Tiki-Taka Playbook ⚽️✨
A high-skill, async-first, low-overhead delivery style inspired by tiki-taka football.
1) What “Tiki-Taka” Means
Tiki-Taka Development is how we ship high-quality product increments through:
- Short passes (small tasks + small PRs)
- Constant movement (daily progress, minimal waiting)
- On-need collaboration (activate talent briefly, then release)
- Relay handoffs (clean continuity, no training overhead)
- Assumption-light iteration (validate early, adapt fast)
Goal: Ship functional + polished outcomes with maximum efficiency and minimum waste.
2) Core Principles (The Rules of Play)
- Short passes > long throws
- Async by default (work must move without meetings)
- Activate talent only when needed
- Relay handoffs, not hard handoffs
- Small PRs, fast reviews, frequent shipping
- Validate assumptions early
- Quality is part of speed
- Keep ownership clear (one driver at a time)
3) Talent Pool Model ⭐️
We operate as a pool of mid-to-senior multitalented players:
- Each person owns their main lane (design/dev/PM/QA/ops)
- Each person can cover adjacent lanes when needed
- Collaboration is tactical + timeboxed
- After contribution, talent is released back to their star projects
Tiki-Taka only works with high-skill players:
- Strong fundamentals (“first touch”)
- Good intuition (“dribble”)
- Async working discipline
4) Collaboration Style (On-Need Activation)
When a project needs support, we “pass” the work briefly:
Examples
- Need UX clarity? Pull design for 30–90 mins → get flows → release.
- Need architecture decision? Pull senior dev for 15 mins → decide → release.
- Need scope alignment? Pull PM for 20 mins → lock goal → release.
No long staffing. No permanent dependency chains.
5) Relay Handoff Standard 🏃♂️🏃♀️ (No Training Required)
Handoffs must be lightweight and instantly actionable.
Relay Handoff Template
Current State
- What exists now:
- Links (PR / issue / Figma / docs):
Next Pass
- What to do next (1–3 bullets):
- Expected output:
Definition of Done
- Acceptance criteria:
Risks / Gotchas
- Known pitfalls:
- What not to break:
Owner + Timebox
- Driver:
- Timebox (e.g. 2–6 hrs / 1 day / 2 days):
6) Sprint / Iteration Rhythm (Minimal Ceremony)
We use Agile principles, but keep it light.
Recommended cadence
- 1–2 week sprint
- Daily async update
- Demo at end
- Retro: 1 improvement only
Daily Async Update (Copy/Paste)
Yesterday
- …
Today
- …
Blocked
- …
Next Pass Needed
- (Who/what I need, timeboxed)
7) Work Slicing (Keep It Playable)
Work must be cut into demo-able increments.
✅ Good slices:
- “Create login page + validate inputs + wire API”
- “Add delivery status timeline UI + dummy data”
- “Add webhook handler + store events + basic retry”
❌ Bad slices:
- “Build authentication system”
- “Finish backend”
- “Do UI”
Rule: if it can’t be demo’d, it’s too big.
8) PR Standards (Fast + Clean)
PR size target: small enough to review in 5–15 mins.
PR Checklist
- Clear title + description
- Linked issue / goal
- Screenshots for UI changes
- No unnecessary refactors bundled in
- Tests updated (where critical)
- Logs/telemetry considered (where needed)
PR Description Template
What
- …
Why
- …
How to test
- …
Notes / risks
- …
9) Decision Rules (Keep Momentum)
- Prefer small decisions fast over perfect decisions late
- Write decisions down (avoid “lost in chat”)
- If stuck >30 mins → ask for a quick pass (short unblock)
10) Tiki-Taka Scoreboard 🏆
We measure success by:
- Lead time to ship
- Review turnaround speed
- Quality + stability
- Clarity of ownership
- Minimal meeting load
- User feedback loop speed
We win when the Product ships fast and feels premium.